ci: slow down tests more
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1 changed files with 2 additions and 2 deletions
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@ -147,7 +147,7 @@ namespace MfGames.Locking.Tests
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int waitTocks,
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int sequence)
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{
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const int TocksInMilliseconds = 100;
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const int TocksInMilliseconds = 200;
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Thread.Sleep(TocksInMilliseconds * settleTocks);
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@ -155,7 +155,7 @@ namespace MfGames.Locking.Tests
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using (getLock(this.locker))
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{
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Thread.Sleep(10);
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Thread.Sleep(100);
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this.RecordSequenceAction(sequence, LockAction.InLock);
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