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mfgames-gallium-cil/src/MfGames.Gallium/JoinEntityExtensions.cs

30 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace MfGames.Gallium
{
public static class JoinEntityExtensions
{
/// <summary>
/// Merges two sets of entities using the identifier to determine which
/// entities are the same. The `merge` function takes both of the
/// entities with the Entity from the `input` first and the one from
/// `other` second. The returning entity is put into the collection. If
/// an entity from the input is not found in other, then it is just
/// passed on.
/// </summary>
/// <param name="input">The enumerable of entities to merge to.</param>
/// <param name="other">The collection of entities to merge from.</param>
/// <param name="merge">The callback to merge the two.</param>
/// <returns>An sequence of entities, merged and unmerged.</returns>
public static IEnumerable<Entity> JoinEntity(
this IEnumerable<Entity> input,
ICollection<Entity> other,
Func<Entity, Entity, Entity> merge)
{
return input.Join(other, a => a.Id, a => a.Id, merge);
}
}
}