using System.Collections.Generic; namespace MfGames.Gallium; public record SplitEntityEnumerations( IEnumerable HasAll, IEnumerable NotHasAll) { /// /// Gets a sequence of all entities that have all the given components. /// public IEnumerable HasAll { get; } = HasAll; /// /// Gets the sequence of all entities that do not have all the given components. /// public IEnumerable NotHasAll { get; } = NotHasAll; }