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mfgames-gallium-cil/docs/index.md

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# Gallium CIL
Gallium is a C# simplistic Entity-Component-System (ECS) that is intended to use
the patterns and terminology used by `System.Linq` while using C# data
structures instead of creating custom ones. It uses the familiar methods like
`.Where()` or `.Select()` to work with components.
## Entities
The basic unit is an [Entity](./entity.md), a class that had a semi-unique
identifier (`entity.Id`) and an immutable collection of components. The entity itself is immutable with all operations returning a new `Entity` object with the
same identifier with the modified components based on the operation.