mfgames-cil/src/MfGames.Nitride.Handlebars/MfGames.Nitride.Handlebars.csproj

54 lines
2.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Authors>Dylan Moonfire</Authors>
<Company>Moonfire Games</Company>
<RepositoryUrl>https://src.mfgames.com/mfgames-cil/mfgames-cil</RepositoryUrl>
<RepositoryType>Git</RepositoryType>
<PackageTags>cli</PackageTags>
<PackageProjectUrl>https://src.mfgames.com/mfgames-cil/mfgames-cil</PackageProjectUrl>
<PackageLicense>MIT</PackageLicense>
<Description>An extension to Nitride static site generator to style output with Handlebars.</Description>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Autofac" Version="8.0.0" />
<PackageReference Include="Handlebars.Net" Version="2.1.6" />
<PackageReference Include="NodaTime.Testing" Version="3.1.11" />
<PackageReference Include="Open.Threading" Version="2.2.1" />
<PackageReference Include="Roslynator.Analyzers" Version="4.12.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Roslynator.CodeAnalysis.Analyzers" Version="4.12.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Roslynator.Formatting.Analyzers" Version="4.12.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MfGames.Nitride\MfGames.Nitride.csproj" />
</ItemGroup>
<!-- Include the source generator -->
<PropertyGroup>
<EmitCompilerGeneratedFiles>True</EmitCompilerGeneratedFiles>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\MfGames.Nitride.Generators\MfGames.Nitride.Generators.csproj">
<OutputItemType>Analyzer</OutputItemType>
<ReferenceOutputAssembly>False</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
</Project>