mfgames-cil/src/MfGames.Gallium/MfGames.Gallium.csproj

34 lines
1.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Description>An entity-component-system (ECS) based on LINQ and IEnumerable.</Description>
<Authors>Dylan Moonfire</Authors>
<Company>Moonfire Games</Company>
<RepositoryUrl>https://src.mfgames.com/mfgames-cil/mfgames-cil</RepositoryUrl>
<RepositoryType>Git</RepositoryType>
<PackageTags>cli</PackageTags>
<PackageProjectUrl>https://src.mfgames.com/mfgames-cil/mfgames-cil</PackageProjectUrl>
<PackageLicense>MIT</PackageLicense>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Roslynator.Analyzers" Version="4.12.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Roslynator.CodeAnalysis.Analyzers" Version="4.12.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Roslynator.Formatting.Analyzers" Version="4.12.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>