mfgames-cil/src/MfGames.Locking/NestableUpgradableReadLock.cs

43 lines
1.2 KiB
C#

namespace MfGames.Locking;
/// <summary>
/// Defines a ReaderWriterLockSlim upgradable read lock.
/// </summary>
public class NestableUpgradableReadLock : IDisposable
{
private readonly bool lockAcquired;
private readonly ReaderWriterLockSlim readerWriterLockSlim;
/// <summary>
/// Initializes a new instance of the <see cref="NestableUpgradableReadLock" />
/// class.
/// </summary>
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
public NestableUpgradableReadLock(ReaderWriterLockSlim readerWriterLockSlim)
{
// Keep track of the lock since we'll need it to release the lock.
this.readerWriterLockSlim = readerWriterLockSlim;
// If we already have a read or write lock, we don't do anything.
if (readerWriterLockSlim.IsUpgradeableReadLockHeld || readerWriterLockSlim.IsWriteLockHeld)
{
this.lockAcquired = false;
}
else
{
readerWriterLockSlim.EnterUpgradeableReadLock();
this.lockAcquired = true;
}
}
/// <inheritdoc />
public void Dispose()
{
if (this.lockAcquired)
{
this.readerWriterLockSlim.ExitUpgradeableReadLock();
}
}
}