# These functions are part of the python-colorama module # They have been adjusted slightly for Dosage # # Copyright: (C) 2010 Jonathan Hartley # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # 3. Neither the name(s) of the copyright holders nor the # names of its contributors may be used to endorse or promote products # derived from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND # ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY # DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES # (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # from winbase.h STDOUT = -11 STDERR = -12 from ctypes import (windll, byref, Structure, c_char, c_short, c_uint32, c_ushort) handles = { STDOUT: windll.kernel32.GetStdHandle(STDOUT), STDERR: windll.kernel32.GetStdHandle(STDERR), } SHORT = c_short WORD = c_ushort DWORD = c_uint32 TCHAR = c_char class COORD(Structure): """struct in wincon.h""" _fields_ = [ ('X', SHORT), ('Y', SHORT), ] class SMALL_RECT(Structure): """struct in wincon.h.""" _fields_ = [ ("Left", SHORT), ("Top", SHORT), ("Right", SHORT), ("Bottom", SHORT), ] class CONSOLE_SCREEN_BUFFER_INFO(Structure): """struct in wincon.h.""" _fields_ = [ ("dwSize", COORD), ("dwCursorPosition", COORD), ("wAttributes", WORD), ("srWindow", SMALL_RECT), ("dwMaximumWindowSize", COORD), ] def __str__(self): """Get string representation of console screen buffer info.""" return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % ( self.dwSize.Y, self.dwSize.X , self.dwCursorPosition.Y, self.dwCursorPosition.X , self.wAttributes , self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right , self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X ) def GetConsoleScreenBufferInfo(stream_id=STDOUT): """Get console screen buffer info object.""" handle = handles[stream_id] csbi = CONSOLE_SCREEN_BUFFER_INFO() windll.kernel32.GetConsoleScreenBufferInfo( handle, byref(csbi)) return csbi def SetConsoleTextAttribute(stream_id, attrs): """Set a console text attribute.""" handle = handles[stream_id] return windll.kernel32.SetConsoleTextAttribute(handle, attrs) # from wincon.h BLACK = 0 BLUE = 1 GREEN = 2 CYAN = 3 RED = 4 MAGENTA = 5 YELLOW = 6 GREY = 7 # from wincon.h NORMAL = 0x00 # dim text, dim background BRIGHT = 0x08 # bright text, dim background _default_foreground = None _default_background = None _default_style = None def init(): """Initialize foreground and background attributes.""" global _default_foreground, _default_background, _default_style attrs = GetConsoleScreenBufferInfo(STDOUT).wAttributes _default_foreground = attrs & 7 _default_background = (attrs >> 4) & 7 _default_style = attrs & BRIGHT def get_attrs(foreground, background, style): """Get foreground and background attributes.""" return foreground + (background << 4) + style def set_console(stream=STDOUT, foreground=None, background=None, style=None): """Set console foreground and background attributes.""" if foreground is None: foreground = _default_foreground if background is None: background = _default_background if style is None: style = _default_style attrs = get_attrs(foreground, background, style) SetConsoleTextAttribute(stream, attrs) def reset_console(stream=STDOUT): """Reset the console.""" set_console(stream=stream) def get_console_size(): """Get the console size.""" return GetConsoleScreenBufferInfo(STDOUT).dwSize