fix: corrected typos in C# code

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D. Moonfire 2022-12-20 08:06:48 -06:00
parent 8723fe4842
commit b165698a97
2 changed files with 5 additions and 4 deletions

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{
"categories": ["Development"]
"categories": ["Development"],
"summary": "Methods for working with projects that use different frameworks (such as C# and TypeScript) including how to handle the different build systems and processes."
}

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# Project Layout
I'm a polyglot programmer. I work in a variety of languages but mostly in [C##](/tags/c-sharp/), [Typescript](/tags/typescript/), and [Rust](/tags/rust/). Every few years, I try a new language to see if I can pick up new ideas or if one "fits" my current mental state better. This is also why I've done a lot dozens of other languages; I would say I know over thirty languages but I'm only a "master" in a handful.
I'm a polyglot programmer. I work in a variety of languages but mostly in [C#](/tags/c-sharp/), [Typescript](/tags/typescript/), and [Rust](/tags/rust/). Every few years, I try a new language to see if I can pick up new ideas or if one "fits" my current mental state better. This is also why I've done a lot dozens of other languages; I would say I know over thirty languages but I'm only a "master" in a handful.
I also flit from project to project. I have my [writing](/categories/writing/) and games. I have little one-off programs and ones that I hope will become a major thing. But, like everything else in my life, I'm "gloriously unfocused" on my tasks which means I have to minimize the speed that I get into a project.
@ -14,9 +14,9 @@ This means that most of my projects now have a `./flake.nix` and a `./flake.lock
Because I've fallen in love with [Semantic Releases](/tags/semantic-release/) and [Conventional Commits](/tags/conventional-commits/), a lot of my processes are built around those. In earlier projects, that usually meant that almost every project _also_ included Node in some form so I could use [semantic-release](https://github.com/semantic-release/semantic-release). That also meant I could use `package.json` to handle versioning.
Though, recent thoughts have suggested that I need to break that "one tool fits all" approach. Mostly it came while working on [Nitride](/tags/nitride/) and this website. I found myself trying to have "one build system" to create everything related to the site, including handling Javascript and CSS/SASS. Those are two very complicated projects in C##, so I realize it made sense that instead of creating a Nitride task to call [webpack](/tags/webpack/), I really should just call `webpack` directly. In other words, the [Unix philosophy](https://en.wikipedia.org/wiki/Unix_philosophy).
Though, recent thoughts have suggested that I need to break that "one tool fits all" approach. Mostly it came while working on [Nitride](/tags/nitride/) and this website. I found myself trying to have "one build system" to create everything related to the site, including handling Javascript and CSS/SASS. Those are two very complicated projects in C#, so I realize it made sense that instead of creating a Nitride task to call [webpack](/tags/webpack/), I really should just call `webpack` directly. In other words, the [Unix philosophy](https://en.wikipedia.org/wiki/Unix_philosophy).
This is where being a polyglot and using different tools comes into play. I have a website that does C##, Typescript, and SASS at the same time. Which one is the "root", which command drives everything? What about a Rust project? Or something else?
This is where being a polyglot and using different tools comes into play. I have a website that does C#, Typescript, and SASS at the same time. Which one is the "root", which command drives everything? What about a Rust project? Or something else?
That has kind of led me to my current approach. Instead of always packaging Node in my projects, I really should have a standard location to handle the various actions/targets that apply to any project. Right now, that seems to be shell scripts.